![]() World Energy Exporter: an Energy Exporter which works on entities instead of solid blocks. ![]() For example, can put energy into an Integrated Dynamics Energy Battery dropped item on the block directly in front of it. World Energy Importer: an Energy Importer which works on entities instead of solid blocks. Has two variable options export energy (Boolean), and energy to export per tick (Integer) Has two variable options import energy (Boolean), and energy to import per tick (Integer)Įnergy Exporter: enables energy to be moved out of a network. You can also use the GUI to change various settings like the operation speed, the priority, and the channel.Įnergy Importer: enables energy to be moved into a network. Energy sources can be directly connected to your network using Logic Cable. This mod cannot work without Integrated Dynamics so I highly recommend you learn about Integrated Dynamics before continuing on this page.Īll of the items added by this mod are like ports which you connect to the side of some Logic Cable and they serve some functionality, described below in their corresponding sections.Įnergy Interface: allows you to see how much energy is stored in your network by looking at it. This mod collects anonymized startup data, this can be disabled in the config file and adheres to Minecraft's snooper settings.Integrated Tunnels is an add-on to Integrated Dynamics which adds pipes for automatically transporting energy, items, and fluids through your Logic Networks. So if you're less of a programming-minded person, have a look at Integrated Terminals, where managing autocrafting becomes a breeze. If you have the Integrated Terminals mod installed, and prefer manually starting jobs instead of automatically, you can start jobs directly from within a Storage Terminal. (An empty value means that nothing should be crafted) The Crafting Writer offers several aspects, with which you can craft items, fluids, energy, or a given recipe. This can for example be achieved using the Crafting Writer. ![]() Now that you have your recipes configured, you need a way to actually start crafting jobs. You can not only insert items in the recipe, but also fluids and energy. Such recipes can be created in the Integrated Dynamics Logic Programmer. To tell the Crafting Interface what it is able to craft, you have to insert Recipes into it, which are stored in Integrated Dynamics Variable Cards. The next step is to bind machines to your network by attaching a Crafting Interface onto them. This can be achieved using Integrated Tunnels Interfaces. This mods adds two new part types: the Crafting Interface and the Crafting Writer.įor handling recipe inputs and outputs during autocrafting, you'll need a storage network. This mod provides in-game documentation and tutorials through the 'On the Dynamics of Integration' book from Integrated Dynamics. ![]() This allows you to build triggers such as " as long as it is raining, craft buckets", or " if I have less than 64 planks, craft planks using the Sawmill, otherwise craft it in the Crafting Table". By interfacing with external machines, you can let them automatically craft things with any combination of items, fluids and energy. ![]() Using the highly flexible Integrated Dynamics logic, you can set up auto-crafting systems. This requires the Cyclops Core library and Integrated Dynamics + Integrated Tunnels!Ĭome talk to us in #integratedmods on the Cyclops Discord server!Īutomatically craft items, fluids and energy in your Integrated Dynamics networks. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |